A zen puzzle game about unpacking a life

Unpacking is a game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.

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  • Unpack a home — from a single bedroom to an entire house
  • Meditative gameplay with no timers or scores
  • Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
  • Discover a character’s story through the items that come with her to each new home (and the items that get left behind)
  • Soundtrack by BAFTA award-winning composer & audio director Jeff van Dyck
Unpacking box with stuff

Accolades for Unpacking

EE Game of the Year
BAFTA Game Awards 2022
BAFTA Game Awards 2022
Outstanding Achievement for an Independent Game
D.I.C.E. Awards 2022
Best Audio
Game Developers Choice Awards 2022
Game Developers Choice Awards 2022
Game of the Year
Australian Game Developer Awards 2021
Australian Game Developer Awards 2021
Indie Game of the Year
NME Awards 2022
Matthew Crump Award for Cultural Innovation
SXSW Gaming Awards 2022
Game of the Year
Eurogamer 2021
Best Game Design
Develop:Star Awards 2022
Best User Experience
Webby Awards 2022
Family & Kids
Webby Awards 2022
Best LGBTQ Indie Game
Gayming Awards 2022
B.I.G. Diversity
Brazil Indie Games Festival 2022
2D Environment Art
Global Industry Game Awards 2022
2D Animation
Global Industry Game Awards 2022
Best Cognitive Accessibility
Can I Play That? Accessibility Awards 2021
  • Finalist: Original Property, Family – BAFTA Game Awards 2022
  • Finalist: Best Narrative – Game Developers Choice Awards 2022
  • Finalist: Gameplay, Art – Australian Game Developer Awards 2021
  • Finalist: Game of the Year – NME Awards 2022
  • Finalist: Indie Game of the Year -S XSW Gaming Awards 2022
  • Finalist: Best Game, Best Narrative – Develop:Star Awards 2022
  • Finalist: Best Game Design, Puzzle, Strategy & Trivia – Webby Awards 2022
  • Finalist: Innovation -Brazil Indie Games Festival 2022
  • Finalist: Narrative Design – Global Industry Game Awards 2022
  • Finalist: Game of the Year, Authentic Representation – Gayming Awards 2022
  • Finalist: Indie Excellence – Can I Play That? Accessibility Awards 2021
  • Finalist: Narrative Design – Global Industry Game Awards 2022
  • Finalist: Seumas McNally Grand Prize, Excellence in Design, Excellence in Narrative, Excellence in Audio – Independent Games Festival 2022
  • Finalist: Best Pro Console Game of the Year – Game Development Championship Awards 202
"One of the most profound and touching experiences I’ve ever had playing a video game."
"Unpacking is a memorable, delightful game that shows that there are still new ways to tell stories in video games out there."
"A game of great warmth, intimacy and originality."
"Each new box, each new item you pull out, is a little surprise, a little exquisite treasure."
"I sense Unpacking will feel personal to everyone who plays it."
"Unpacking turns the mundanity of moving house into an extraordinary portrait of emotional vulnerability."
"One of the most relaxing and blissful experiences I’ve played all year."
"It cut right into my soul with a fine touch."
"There’s an unmatched cathartic joy to the simple act of freeing an object from its paper-packed prison and setting it down in the room."
"The experience is so satisfying that players will want to do it again and again."
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Unpacking is proud to be an accessible game.

  • No actions require clicking-and-dragging, holding down buttons, or pressing more than one button at a time
  • PC versions support Mouse+keyboard, gamepad, and touch on supported hardware
  • Can be played one-handed on PC using just a mouse
  • Nintendo Switch version supports gamepad, touch, and gyro in two-handed and one-handed configurations
  • Controls are remappable
  • UI buttons can be enlarged and screen can be zoomed in during gameplay
  • The red invalid item outline colour can be changed
  • Room swapping animation can be disabled to avoid motion sickness
  • No gameplay cues are delivered exclusively through audio
  • Music and sound effect volume can be controlled separately
  • No time limits or penalties for missteps
  • Text is minimal and reading is not required to enjoy the game and be able to complete it
  • “Allow items anywhere” option removes the puzzle element of the game to allow any player to progress
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